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The idea is good with having player and bosses in a vortex. Too bad the action is too slow and less varied making it boring.

I did defeat the three bosses before getting stuck at Voidheart simply because player's ship is facing backward and can't shoot the boss at all.

honestly, you’re absolutely right.  A lot of things fell apart during the making of this thing, but I uploaded what I got functioning by the end of the jam. Thanks for playing regardless, as well as the kindness regarding the concept. 

As for the Voidheart section, I need to signal that this is the escape section, as finishing that part means avoiding lasers until the distance counter exceeds the starting point. But that’s not clear to the player at all. 

Either way. Thank you so much for giving it a chance.