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Hey, a very interesting game. I hope you will release it soon as I'm super intrigued in what's happening!

Some general feedback: 

Gameplay: Very interesting story, but I'm not the greatest fan of the press "E" to interact implementation. At first, I thought that I would interact with the object "fully" and walked away after the first interaction. It would also be nice to have some kind of notebook to look at already acquired information (but it's definitely a nice-to-have, not a necessity).

Music: No deeper thoughts here, kinda repetitive, but I didn't mind it too much.

Art: I understand the jam time limitations, but the unchanging player sprite during movement looks kinda weird. I would recommend adding at least a back sprite to show which direction the player is facing. Overall, it's pretty visible that you worked on some assets a lot longer than on others, so I think that if you have more time to work on the game, it will look a lot better because you have the abilities.

Theme: Happens in winter, full marks haha.

Originality: I know other people also made some story/detective games, but I still think that the game is original in its own way.

1-Bit: Yup, only 2 colors at once. Nice idea with this sudden red, it really made the situation seem much dire.

Overall, I am super interested in the story and I think that if you put some more time into art and music, this could be a really great game!

Thank you for the feedback! I actually wanted to make a notebook with notes of already obtained information, but just ran out of time. Regarding interaction with objects - the thing is that interactions depend on each other. If you interacted with the knife, an additional dialogue becomes available near the tree. Until you approached the knife, the additional dialogue near the tree is unavailable. This is done to show that everything is connected. And the forensic expert walks back and forth to figure out what's going on. 

Regarding sprites - since I made the whole game alone (except for the music, which was written by my friend), I was just afraid of not having time to do all the work if I spent too long on graphics. Moreover, this was my first time ever drawing pixel art. I'll take your feedback into account to make the game better, but probably won't have time to do it during the jam.

No problem! Honestly most of the feedback i gave was in "if you wanted to continue developing the game after the jam" direction. It's really good for the time constraints but if you ever planned it to make it into a full game, i mentioned some things that might be important. One more thing that i think i forgot to mention last time: there is a very minor bug regarding the knife - it renders on top of the player. Should be an easy fix. Good luck on the further development of the game, or other game jams