Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The world of this game is beautifully somber, the music and the hand drawn style really accentuates that feel, and makes for a really immersive world. This is another one of those games that has a really cool risk/reward infinite heal system, and every game I've seen with that kind of system has been so cool to me. Everyone approaches it differently, and this might be my favorite interpretation of it that I've seen. The bosses have clear tells for their attacks, yet they're subtle enough to catch you off guard until you piece them together, which is my personal favorite brand of boss design. I'm not quite as hot on bosses not having HP bars though, I do like the indicators of bosses getting more tired or broken down as you do damage to them, but in a boss rush game where there's risk of a loss of progress upon dying, it doesn't feel quite great to not know your progress in any current fight beyond the vague phase 1/phase 2 indicator. I definitely understand the immersion behind not having a health bar, but it's a highly contextual thing you have to consider. If I had infinite retries I wouldn't mind it whatsoever, but in a game genre that requires a lot more consistent skill from the player, having all the feedback possible is really important in my opinion. Fantastic job overall though, I really did love playing through this game

Hey! Thank you for the thought out review. I honestly think I agree with you on some of these points and will be in consideration for the future. I'm glad that the world and everything we put into it meshed well. Thanks for playing!