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(+1)

Nice to hear :)

I think improving the base movement so that enemies turn around at the wall and find another way would be cool.

In terms of other interesting behaviours, I had some ideas while playing your game for enemies with different movement types.

  • Enemies that also can use a dash ability to phase through walls
  • Enemies that can go through walls but are slowed down while doing so
  • Enemies that can teleport by creating a short-lived portal on the ground or perhaps on normal walls
  • Enemies that try to escape if the distance to the player is too close because they can't attack without a weapon or use a range weapon
  • Enemies that can use a sprint ability when they are too far away from the player

Hope I could give some inspiration or useful ideas :)

Yeah, actually these are sick.