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(+1)

Solid game. The music is a banger, love the gunplay, the spin dodge is really neat, and the boss fights are really cool, everything is fast paced, it's quick, it's challenging. I only have a few suggestions:

- Have an indicator indicating where the boss is, because there is a lot of moving around the arena, I usually lose sight of the boss. You can also make it so that the camera zooms out so that both player and boss are in sight.

- The bosses could use some flash too, I see the player has a flash when it gets hit, I think having that for the bosses could help to visualize that you are dealing damage to them.

- I don't understand the panda boss, like more specifically that attack in which I get a circle that is on the player sprite that fills up and once filled it deals damage to me, but I can't see a way to shake it off other than getting the shield. There's no way to dodge it as far as I can see. I'd suggest making it so that once it fills up it holds in position a bit and strikes, so that the player can dodge it.

Besides that, this is a really good entry.

(+1)

The idea of the indicator is really great, I’ll definitely implement it and work on improving the feedback for the boss receiving damage. As for the Panda skill, I really like it, and it’s the one that received the most compliments during playtesting. It’s also the skill I put the most effort into, with visual and audio cues for the player to react to. Just use the dash the moment it’s about to shoot the lightning, it’s not complicated, and it’s even possible to get a perfect dodge this way. Thank you so much for your patience, for playing, and for the feedback!

(+1)

Yeah, the telegraph on that attack is really good. It's just that I thought there was no way to avoid it, now that I know I can avoid it then it's just skill issue on my end xD.

And no problem, the game is truly fun.