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Projectile shooting enemies don't stop when you leave (neither do zeds but they're slow lol), zeds were very noice but I couldn't navigate with frame lagging and inability to predict incoming projectiles from beyond the screen. Fix that and you got yourself a winner in my eyes. Almost polished

Thanks for the feedback! I'm not sure how I missed the very obvious projectile bugs, thanks for telling me. I'll definitely fix it if I update the game. :)