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Starbuilder

92
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4
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A member registered Dec 07, 2018 · View creator page →

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I can't right click, making it impossible to play.

I am not aware of the existence of titanium, do you mean iron? And the rod stuff, I think that's something you find on one of the other planets.

Leaving the game in fullscreen mode to take screenshots, view messages, etc while running the game causes a fatal error and makes the game entirely unresponsive, not even for graphics. 


Similarly, leaving the game in any manner in windowed mode makes the game entirely unresponsive to input. Forced restart becomes the only option.

You know a game has a future when its last update was less than a month ago. Keep on that grind!

On another note, I think right now you should focus on ironing out bugs (including testing, I'd volunteer in a millisecond) and optimization, then find a way to get some good assets. If you can hammer that out, you can approach a publisher or start a crowdfunding campaign, and you can really turn this into your day job.

Also, the Discord link doesn't seem to be working for me. Is it down?

I just slap prime-run on plain old WINE, works for me lol. Runs alright on EndeavorOS.

I don't play MMOs like this, but that hurt. I'm not a crier, but I guess video games touch my soft spot. I cried.

Right? I want it.

If you fixed up the models and modernized the graphics a bit more, this could be a hit. I've seen shittier games in the spotlight.

This is one of the better jam submissions I've seen on Itch lately. It is still very rough around the edges, but given its large scope and short deadline, that can be pardoned.

Pretty good! The core gameplay is awesome. But, to make this game really shine, there are a couple fixes:

1. Integration of the guide above into the actual game. I didn't read all that before downloading and nobody should have to.

2. Jumping from the lowest platform onto another platform was impossible for me. I'm sure y'all could, but as a player who hasn't touched this game yet, I wasn't able to climb up. This made it super difficult to survive later levels where enemies were shooting lasers into my face. 


But, like I said, great game. Might be the best in the jam.

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I'm looking to make a name for myself this jam with something small that is still spectacular. I got Dall-E to make an uglier version of what I generally want the game to look like, and here is its (ugly and incomplete) concept art. Trees with vines, shrooms, flowers, a big river and waterfall, and lots of fireflies will give it a nice polished look. Gameplay is simple, as is the lore. You just find an enchanted garden hidden within a forest, and you're there to bring home some pictures. If this sounds cool, DM me on Discord: Lord Starbuilder#0900

Hi there! I can't proclaim to be an expert on Godot 4 but I jumped right on board as soon as Godot 4 was available (before it was even released). I'd love to work with you . My tag is Lord Starbuilder#0900.

Chill

Ok

You misunderstand, it's so creepy, so efficient at what it strives to do, that I don't like it.

I hate it.

I just watched Markiplier play this game and I found it to be the one I liked the least. For a myriad of complicated reasons, it made me extremely uncomfortable. I'm going to download it anyway, for reasons I really don't understand. Take this as a compliment. Very few games have proven so good at horror that even my thrill seeker self doesn't like them.

Tried the demo on Linux via WINE. Window opened, then closed.

Runs a solid 30+ fps on my pathetic GTX 1050Ti with all settings to max except AA. With AA, 30+ looking away from Aniela and 25 looking at her.

Godot 4 be looking fineeeee

That was fun! Fit for an arcade.

This game is not fun. It looks nice, controls are great, core mechanic is interesting, but the combat is awful and you have a 100% chance of dying in 5 minutes. No explanation of the combat mechanics either, icons on the bottom right seem nonsensical and disconnected. Slow down the enemies some, increase the number of scrap spawns, and give NPCs actual attacks

Linux build would be nice.

Reminds me of Crank.

Reminds me of Crank.

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Eh, idk. Looked up "Arrokoth" which turned up nothing (a minor annoyance, being a big fan of the dented peanut rock), and the planets seem to have some texture artifacts as well as just a level of blurriness that shouldn't be possible if LOD is being applied (there are high-res images of many of these objects I'm pretty sure, surely there's high-res textures too?). Scale seems aight. Controls are atrocious. GUI is almost unreadable. Not sure if this is unique to WINE. I'd ask for the source but I don't, can't and won't use Unity.

If the work results in nothing to a user, that user is not required to say "thanks".

I am of the opinion that all software that is publicly available should also have a publicly-available source. If it gets put on GitHub I could make a branch or fork and merge in the Linux compatibility tech if I got the time. A little effort for your audience increasing. If you won’t do that, I rescind my interest in the game entirely. 

Would it be possible to release the source? Perhaps I can write a port. 

Game is broken; no forward movement.

Attempted to run via WINE, glitches and bugs ruined game experience. Possible Linux-based system port?

The X button on my controller has been broken from all the doubt

Very rewarding 😏

fr 😏

sussy

Ok what about the plot tho, you can't just say nothing about the plot

Took John Carmack's quote about story in a game too seriously 😏

I dunno man, that sounds like a hentai plot

Hard😏