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Very cool take on the theme, I wish the spirit possession was a bit more powerful so that you could move the enemy. I liked that it unlocked the abilities of the warrior, and that winning meant taking possession safely and using your points correctly (I failed a few times at the beginning). Restarting the level was implemented very smoothly, and that I could retry as many times as needed. Music was nice, and fitting for the game's setting. I think you did a nice job!

(+1)

Thank you so much for playing our game! Your critique is definitely something we will try to improve as we progress. As this is just the prototype we wanted to implement the main mechanic and tune it once there was feedback on it. So thank you again for helping us out! :)