Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gave it a go, the resolution problem is a big one at the moment.

However, if you made your own assets, the tilesets seem pretty tidy and UI has contrast while being colourful and "usable" (I died before being able to use the potion UI and the rest was hidden due to scaling issue).

Once you fix the Camera and UI, the only things I think need work based on what I could see, are the bullet speed and I feel like for this kind of speedy dodge and shoot game that it would feel nicer if the character sprites had animations.

Thanks for making it.

(1 edit)

Thank you so much for trying it out and for the detailed feedback! Yeah, the resolution issue really got on my nerves, and I think itā€™s caused by itch.io and the way it scales up my canvas in Unity. Other friends tested it and didnā€™t have any issues, but if you lower the zoom in your browser when you are in fullscreen, I think everything becomes visible.

That said, as a game developer, I donā€™t like offering this kind of workaround, but after working nearly 13 hours a day for almost three days to finish it, I can forgive myself—though Iā€™m open to any feedback.

I also know the animations could have been much better, but time was tight.

Still, I really appreciate you trying it out, and good luck with the rest of the game jam!

I've been using Godot so it won't compare fully but, in Godot you have the Camera Node (Class/Object) that has a zoom option, and then in the Project Settings menus there are more options for how the Game Window is rendered, scaled and zoomed to the screen.  You may have tried to look for this kind option in Unity, but I hope it helps.  If you can't find it in the UI, maybe there are scriptable options that can be accessed as well.