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(1 edit)

Thank you so much for trying it out and for the detailed feedback! Yeah, the resolution issue really got on my nerves, and I think it’s caused by itch.io and the way it scales up my canvas in Unity. Other friends tested it and didn’t have any issues, but if you lower the zoom in your browser when you are in fullscreen, I think everything becomes visible.

That said, as a game developer, I don’t like offering this kind of workaround, but after working nearly 13 hours a day for almost three days to finish it, I can forgive myself—though I’m open to any feedback.

I also know the animations could have been much better, but time was tight.

Still, I really appreciate you trying it out, and good luck with the rest of the game jam!

I've been using Godot so it won't compare fully but, in Godot you have the Camera Node (Class/Object) that has a zoom option, and then in the Project Settings menus there are more options for how the Game Window is rendered, scaled and zoomed to the screen.  You may have tried to look for this kind option in Unity, but I hope it helps.  If you can't find it in the UI, maybe there are scriptable options that can be accessed as well.