This was one of the most fun games in the competition. Falling to my death? Got a real belly laugh.
It was really nice to have puzzles - quite merciful ones - in a Twine game. I'm not sure that I would have gotten the twig key without the obvious clue. But the rope in the final escape? That felt SO organic. I'm trudging around the treehouse holding a big rope, and for what? Oh! I see!
I did find a bug, I guess - that it only registers the last planet that you take from the mobile. So after I took Venus, I took Mercury before finding the lock. Luckily I made a save right before that! But I think some kind of inventory would have been valuable in general -- I probably would have organically gotten the twig puzzle with it.
I'm still not sure if the dial puzzle was meant to be just stumbled into - I may have speedrun getting there after reloading and missed the 1-3 combination's effect.
Enough about the mechanics. The story captured the underlying creepiness of the song so well. That you simply choose the reality of the person's name was inspired and added to the low-key horror elements. The tapestries were a wonderful little bit of mysticism - literally a covering for a simpler mechanic. And the final choice felt so earned: it's up to you to stay in the seeping comfort treehouse or leave the creepy jester alone.