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dsherwood

23
Posts
4
Followers
2
Following
A member registered Sep 06, 2022 · View creator page →

Creator of

Recent community posts

I removed the list box options. Thank you for your feedback!

The buttons in the side panel controls the crane. I highlighted the three states in the body copy for legibility. Please let me know if the buttons in the side panel don't work for you. Thank you for your patience with this interface. :)

Hello!

At the control panel, do the buttons in the sidebar not work?

Thank you for the heads up on the drop-down menus. Those were a bad idea, I guess. I will post an update shortly.

Deborah

Hi!

Have you tried to use the Control Panel inside the plant? Also, if you have visited the shed then you know you need to find a key.

I hope that helps and let me know if you need more help. :)

Deborah

I really liked this game. I especially liked "STORY" mode because at first, I wasn't sure what else to do. The setting was well described as was the father and the uncomfortable relationship. 

Nicely done!

Hi! Like the game! I've played once but plan to play more. I did find a couple minor grammar nuances.

***

Every thought she had focused on one thing, and one thing only

He never liked this kind of place, (singular)

OR  

He never liked these kinds of places, (plural)

Cool game!

Interesting exploration of an "un-reationship" and a chance to change that. The pandemic added a nice edge to an already challenging next step in any relationship.

Such an interesting concept. This takes conversations at the dinner table to whole new level. Great job personifying a usually inanimate object. Cheers!

HI, thanks  for playing. Yes, the winner is chosen by the Inimitable. Ok so random, yes. At first I made the player the winner unless they opted out, then the winner was selected at random. But just because you play doesn't guarantee you win. That is how it is in life and most other games, no?

The painting is stunning! The sidebar states she died from tuberculosis, but we know the truth!

This is a fun game. I can relate to having to deal with a jerk of a twin brother. Definitely sci-fi and appropriate for EctoComp. Nicely done.

This is a fun game. I enjoyed the mythological references blended with a little Dantes and more modern monsters. It's a hard game, I had to reference the hints on intfiction.org quite a bit. Good work and very nice coding.

This was a deeply intensive game. Rather a  traipse through murder? Short and dare I say sweet? Good writing. I hope you expand on it a bit in the future.

Interesting concept and well written. I am grateful for the map and walk through (cause I was stuck). I really enjoyed Emilia's dialog and attitude towards the poor little duchess. This has inspired me to find a good poem and build a game around it. Maybe this could be a new comp?  And NOW I have plans for the weekend - headed up to the North Carolina Museum of Art to spy that painting. Good work!

Thanks for playing!

I like your style. :) Thanks for playing!

Fun little game. I laughed out loud and enjoyed the satirical responses and concept. Nicely done.

Quick and interesting game. I enjoyed how the sailor struggled with the appropriateness of the story for his audience. 

Having lived through Katrina, I found this story very relatable. I enjoyed the "oddities" that really do occur during storms. When I am able to get a visual from what I read, I know the author has crafted their words perfectly.  Nicely done.

Fabulous. The font and color change is a nice touch. I hope you expand upon it someday - so many possibilities.

Right on, thanks. The map wasn't as difficult as I thought it would be.

This is a lovely story. Very well written and doesn't give anything away until the very end. I even teared up a little. 

This was a fun little game that made me laugh out loud. Brilliant concept.