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A jam submission

Welcome to my TreehouseView game page

Shuffle Comp 2024 entry.
Submitted by dsherwood — 3 days, 18 hours before the deadline
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Welcome to my Treehouse's itch.io page

Results

CriteriaRankScore*Raw Score
Use of songs#83.9003.900
Overall#93.6503.650
Overall Goodness#113.4003.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which songs are your submission based on?
Treehouse by Alex G

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Comments

Submitted(+1)

Rather good  environment from what I managed to play of it, but the arbitrariness of the sort-of world model stumped me (e.g. given that the PC isn't forced to drop the rope by going through the purple tapestry, why can't the PC drop the rope down the hole behind the door?)

Developer

Hmm - you should be able to drop the rope down the shaft. I'll look at that bit. Thanks for playing!

Submitted(+1)

Replayed and it worked? Nice to know that was just an (irreproducible?) bug, not me missing something obvious.

Submitted(+1)

This was one of the most fun games in the competition. Falling to my death? Got a real belly laugh.

It was really nice to have puzzles - quite merciful ones - in a Twine game. I'm not sure that I would have gotten the twig key without the obvious clue. But the rope in the final escape? That felt SO organic. I'm trudging around the treehouse holding a big rope, and for what? Oh! I see!

I did find a bug, I guess - that it only registers the last planet that you take from the mobile. So after I took Venus, I took Mercury before finding the lock. Luckily I made a save right before that! But I think some kind of inventory would have been valuable in general -- I probably would have organically gotten the twig puzzle with it.

I'm still not sure if the dial puzzle was meant to be just stumbled into - I may have speedrun getting there after reloading and missed the 1-3 combination's effect.

Enough about the mechanics. The story captured the underlying creepiness of the song so well. That you simply choose the reality of the person's name was inspired and added to the low-key horror elements. The tapestries were a wonderful little bit of mysticism - literally a covering for a simpler mechanic. And the final choice felt so earned: it's up to you to stay in the seeping comfort treehouse or leave the creepy jester alone.

Developer(+1)

Thanks for playing! I will definitely check out the planet bug. Thanks for letting me know. This jam has been a lot of fun!

Submitted(+1)

It was fun trying to figure out all the endings to this one! I liked the zany tone and approach :)

Submitted(+1)

This is cute, bringing back memories of childhood... and adulthood... The meta element was fun, caught me off-guard! I think I found all (?) three endings? Feels like it's meant to be a parser game, but it just about works in this format (and pretty presentation). Poor Sam. (At the start I wondered if maybe this shouldn't be in second-person, because it did activate the "I Would Not Say/Do That" feeling...)