Lots of great ideas here! ~~I don't think i ever got the Buck mechanic~~ i actually did as i went back to check the game again while typing this. the game says to press, but it really only works if you HOLD. wow, that would have changed the way i played completely. i was playing so slow . it felt like nothing was happening when i pressed the button. the gun mechanics and upgrades were great however. the ragdolls were a great addition too. i think i would have liked some gravity on the ragdolls, because i would sometimes lose track of who i did or didn't shoot, and they would just maintain their posture indefinitely. i think i'd also like more visual reminders than i am a deer. i kept forgetting during the game, and it is such a nice theme. maybe some antlers or something in the gui. EDIT; i also wanted to say, this was one of the more simple, but also, very memorable musical tracks. nice work on that.
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Thanks so much for the feedback and the kind words, and I'm glad you enjoyed playing! Sorry you struggled with the buck mechanic, I wrote the tutorial text in the last hour before the submission, needless to say I was kind of rushing lol. The animations for the gun reload, and a menu animation of the deer's 3D model idling were also scrapped due to time, but we do plan on adding them in a final version of the game!
The ragdolls are actually also not ragdolls -- we wanted to implement them but ran out of time, so it's just the enemy model with the animator shut off! Them floating around in space is an unintended byproduct but certainly adds to the silliness, though I totally agree that it's very confusing to know when an enemy has been killed.