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Neat game! I really like the posterized visuals, that color palette reminded me of Hylics. I do think that TRANS_BACK, EASE_IN_OUT(?) effect on the movement (and especially turning) is a little nauseating, I would've just eased out and maybe opted for a different transition. A very distracting bug involved any interactable screen opening back up immediately when I close it. This happened on the web build (firefox, windows) so I tried the downloadable one but it still happened, I think it's an issue with the way you're reading input. Aside of that frustration though, the logic puzzles themselves were solid and the mood was tense. I will say if there was some significance to the symbols like the motorcycle, the tree, the "I went in" phrase, beyond just being surreal and kinda interesting, I couldn't figure anything out. (Not that a game's meaning needs to be "solvable", but I didn't understand why these symbols were there at all. Maybe that's just a skill issue?)

Thanks for the detailed comment. You may have a point with the movement being too nauseating. Other people have complained about the inputs as well, I don't know what's going on with that.
With the symbolism, we had many ideas for the story, having to do with theme "power", but don't think too deeply about it haha. You're the first one to comment anything about the lore elements so it's nice that they didn't go completely unnoticed. Thanks for playing!