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How does your game represent "Power"?
The game studies the relationship humans have with power.
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"I don't need a pen and paper" - me two minutes before getting a pen and paper.
Loved the puzzles! thanks for posting the solutions for when I got stuck.
Great presentation and fun, original puzzles to solve. I was freaking out in the maze, that music is horrifying! Nice work!
The atmosphere was eerie and well done. Solving the puzzles on pen and paper were satisfying. I enjoyed playing!
this was really fun, I liked needing a pen and paper. I ended up playing through twice, because I thought it froze at the end when the tree grew. I think it’d benefit from a more obvious end of game, but otherwise was cool! Had some mouthwashing vibes with the style and music.
Oh I'm sorry for wasting your time with the ending but I'm very happy that you were intrigued enough to play through it twice. With the exe version, the game would close itself, but on itch.io it doesn't work sadly. Thanks for playing :)
Managed to solve the first 2 puzzle without looking at the answers! The visuals are super cool
Nice and thanks for playing!
Nice stuff, I never knew I needed psych-horror Myst but now that I've got it I'm happy. Good variety of puzzles with numerical, logical, and spatial thinking. I had some of the same input issues as others, but I figured out that if you hold space while interacting instead of pressing, it'll defocus when space is released instead of locking you in. Walking platform puzzle was my favorite, reminded me of the Keep section in The Witness.
Thanks so much for the feedback. I'll have to look into those games you mentioned more. I don't know what's up with all the input issues, but thanks for not giving up!
Cool puzzles and great atmosphere! The only one I had trouble with was the first one, still don't quite where the addition takes place for the numbers but the rest were easy to understand. I especially like when the game quit itself, that was spooky. Perfectly paced experience
Thanks so much. We didn't get to playtest at all and it's hard to gauge how difficult/confusing the puzzles may be, but I'm glad you made it to the end if even with some help!
Nice escape-room experience! Liked the nice little number puzzles :)
There was an issue that often, when I pressed "space," - I closed and immediately opened again the thing I interacted with. It probably requires some delay, or using "release" or "just pressed" for action? Also the game froze at some point, and I guess that's godot's particle issue?
Great submission overall, and kudos for Godot!
Hmm interesting there shouldn't be such issue with the inputs, I did try to prevent the exact scenario you're describing. I think the freezing maybe comes from the web version which I assume you played. Thanks for playing anyways!
I was hesitant to play this because I didn’t want to go grab a pen and paper. But I’m glad I decided to because it was very fun! I enjoyed working through the puzzles.
At the end of the game I’m not sure there’s something I missed. I’ll be vague with my question as to avoid spoilers: I went to spawn and through the door, am I supposed to do something on the final platform, or is that the end of the game?
Omg thanks for playing! I love that you gave the game a chance. Made my day.
As to the ending - I think you may have missed one of the items that you have to grab. You are supposed to have seeds, water and dirt, which you'll plant at the end. The items are located at the earlier puzzles, I should have mentioned something about them for sure, it was left too vague.
Very cool, love the aesthetic
Loved the visual and idea! But I think it bugged when I was interacting with things. i could never get back out.
Really? I've never noticed anything like this. Can't you just press spacebar to back out? What browser did you use?
Chrome, let me try again.
Yeah Chrome on Mac. After solving the keypad, the door opens but I can't move or back out.
The sudoku hint also caused this issue once or twice. It wouldn't close and locked me in place.
This sucks to hear. I have to assume it has something to do with mac. Thanks for trying anyways!
The visual aesthetic is excellent and it really ties in well with the puzzle mechanics. The overall atmosphere would benefit from tweaking the sound design - variety in the walking sounds, restraint in the intensity of the music (ramp up to the aggressive rhythm and provide periods of calm for juxtaposition), for example
I also would have liked to be able to use the actual number keys for entering the codes.
Great work!
Thanks for playing! We considered using the actual number keys for the inputs, but then we thought that if we want to add controller inputs that wouldn't work.