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Thank you, I appreciate the feedback. Was there anything in particular about the movement that you could point to that was troublesome?

it just felt like i was muddling through and didnt have a good mental model of what the game was asking of me.

Oh yeah I got you. Running low on time I was forced to reuse a lot of the testing level sections meant to ensure the physics were working well enough. Having done so seems it didn't leave much in the way of fully teaching players how the game operates or present the full potential of the mechanics. Moving forward I'll ensure learning scenarios take priority first and the game intention  is clear. Thank you for your feedback!