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(+1)

This is definitely a game that gets more exciting the further you get with the wider enemy varieties. Like some of the games I've played this jam, I do wish there was something somewhere that gave me an indication of where offscreen enemies may be so it's easier for me to anticipate off screen projectiles and, in the case of this game, easily hunt down and remove the final enemies of the wave. 

Trying to avoid attack patterns with the minimal controls and trying to back enemies into corners to wipe them out was a lot of fun. The parrying ability actually worked perfectly within the setting and was a much welcome reprieve in situations where enemy attack patterns overlapped in a way that just isn't possible to avoid gracefully. 

Aesthetically this game is absolutely beautiful, and the sound design was really solid from what I could hear. GG!!

(+1)

Actually, I had planned to add a mini-map to the game that would display the remaining electrons, enemies, walls, and projectiles, precisely for the reasons you mentioned. But due to a lack of time, I had to scrap this feature, as I found the game was still relatively playable without it and that more important elements were missing... And thanks for the kind words!   ❤