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(1 edit) (+1)

Hellishly difficult to start, but once you get going...  :)

Mouse controls badly need locking to the main monitor..   - also goes black at certain camera angles ?

Yes, the start is tricky, but once you absorb one sun, it gets easier.

So you have multiple monitors and the mouse moves away? I locked and hidden the cursor, if you start the game in main menu, so that would be a strange behaviour you encountered. Moreover, I can't really test it, because I have only one monitor.

The "black" you experiences is probably the void. Not all the space is filled with stars and you can look in directions where absolutely nothing is.

(+1)

Mouse is hidden on the game screen...  ... but does go off the screen (visible normally) and is still active, if I use mousewheel, visual studio (for example) starts scrolling and the like.  The black is just that - black - it's like a weird clipping issue I can't really identify or describe correctly, you just turn a fraction and poof - nothing.  Move the angle back, and they all pop back into view.

On a plus side, I got a lovely long tail of stars behind me this morning, and they were all chasing and locking into the tail - looked fantastic :)  I think this is a play when you want to relax kind of game :)

(1 edit) (+1)

Okay, so I have to fix the mouse somehow on the game screen. Unity has probably a feature for this issue. I will look for it.

I encounter the 'black' you were talking about now by myself. This seams like a render problem with high float numbers. For me the 'black' only appears, the farther away I go from the center. Perhaps I can fix this, if I reduce the length scale of everything.

That sounds nice. Yes, it is a slow-paced relaxing game. Definitely not a pace like in shooter games.