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Braneloc

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A member registered Feb 13, 2020 · View creator page →

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Just found this section, thought I'd share, here are some hints and tips I've spent too much time on.  Hope it helps someone !

Game Jam Hints and Tips

Took a few attempts to figure out what was going on, once I figured I needed to read got to 72 on the first try.  Fun :)

- thanks :)  Big timer and a few other things are available in the "after jam" version on the game page

Nice design, nice gfx, crashed on win condition :)  Would not have completed without hints.

Nice gfx and design.  

Bunnies, bunnies it must be bunnies.

NICE.

Very, very nice.  

2 games for the price of one !?!  Level 2 is way harder.  Level 1 was fun :)

Interesting start - would have liked a way to defend or escape from the pirates and their hats.

Ok, this is a bit tricky..  I'd really like to see further.  A bigger difference between the holes/fire would be nice - it's hard to tell

Level 4 is impossible.  Probably.  Nice style on the gfx

Love the intro.  Wandered around in the dark for a bit, then something creepy got me.

Different !!  Would have liked to move the, err, Koala direction.  Quite difficult.

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I did like the moving clouds though, shame nothing else happened.   Nice screenshot

Sorry the download poofed, screenshot looked interesting :)

I got surrounded.  Interesting idea, needs tweaking :)

Thanks :)  "Fixed jam version" coming soon...  I've already fixed the mouse/re-balanced gameplay.

Really like the idea of repairing the oxygen generator and additional chores :)

Don't normally like jumpy twitch games, but this is fun :)

Thanks :)  Pic of the new menu system (that took more than 15 minutes this time) screenshot uploaded.

Mouse is hidden on the game screen...  ... but does go off the screen (visible normally) and is still active, if I use mousewheel, visual studio (for example) starts scrolling and the like.  The black is just that - black - it's like a weird clipping issue I can't really identify or describe correctly, you just turn a fraction and poof - nothing.  Move the angle back, and they all pop back into view.

On a plus side, I got a lovely long tail of stars behind me this morning, and they were all chasing and locking into the tail - looked fantastic :)  I think this is a play when you want to relax kind of game :)

Oh right, press ctrl to shoot.  2 handed gameplay it is.  I think this type of game would be better with fixed layouts as the random element makes survival pot luck.

Bouncy.  

So that's how firewalls work !  

If only it were slightly easier to identify what goes where

Challenging !

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Hellishly difficult to start, but once you get going...  :)

Mouse controls badly need locking to the main monitor..   - also goes black at certain camera angles ?

It'd be nice if I had a real pothole removing laser, it would have saved me a new tyre, though I'm glad I don't get as much air time as this car !

I enjoyed wandering around until the final portal.  Nice effects on the portals - now just nail those flying trees and plants to the ground :)

Weird.  I like weird.  Tricky

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Yeah, noted, just ran out of time to polish and add hints, time went right to the wire - the sound (recorded) and gfx/text (planned) to help didn't make it in.  The spray glue was supposed to be visible on the hole, shader/gfx visuals were actually completed but again, implementation time.  Actually, think I can add some additional instructions on the game page.  

They are behind me !  

Smooth, with a capital SMOO

Punch those holes till they go away !

Thanks :)  Took a lot of effort making all the assets,  ran out of time to fix the mouse, heh.