Just found this section, thought I'd share, here are some hints and tips I've spent too much time on. Hope it helps someone !
Braneloc
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Mouse is hidden on the game screen... ... but does go off the screen (visible normally) and is still active, if I use mousewheel, visual studio (for example) starts scrolling and the like. The black is just that - black - it's like a weird clipping issue I can't really identify or describe correctly, you just turn a fraction and poof - nothing. Move the angle back, and they all pop back into view.
On a plus side, I got a lovely long tail of stars behind me this morning, and they were all chasing and locking into the tail - looked fantastic :) I think this is a play when you want to relax kind of game :)
Yeah, noted, just ran out of time to polish and add hints, time went right to the wire - the sound (recorded) and gfx/text (planned) to help didn't make it in. The spray glue was supposed to be visible on the hole, shader/gfx visuals were actually completed but again, implementation time. Actually, think I can add some additional instructions on the game page.