Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

instead of doing that you should try applying a posterization effect that limits the colors on screen to a fixed color palette. that helps tremendously with pixel lighting thats too smooth! :)

(1 edit)

Thank you, the shader does that as well. I just found that while it improved the visuals, it didn’t achieve the full effect I wanted for the lighting. I linked the color palette I used in the description of the game