Thanks for the feedback! The movement being slippery is a bug I plan to fix tomorrow. I do agree about the resource gathering and I plan to increase the spawn rate as well
Aaron Moseley
Creator of
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If I were making it, I’d maybe connect all the gears to generators with wires. The wires could be different colors for powered/unpowered or an animation could play for the powered generators. Then the goal could shift to powering the unpowered generators. A simpler solution would be to put a little icon (lightning bolt or target) in the middle of the corresponding gears
This was really fun to play! My only complaints were that I would get really close and have to fully reset to try again and that I wasn't sure which gears were going to turn automatically at the start of each level. A way to pause and start the gears, while making changes in between, as well as some more visual indicators would really help. Great work!
Thank you for playing! There’s a bug with the movement on some computers that causes that issue. I’ve known how to fix it since the day after the deadline but can’t update it until tomorrow. I bound cancelling building mode to right click but I agree that escape should do the same thing and I’ll definitely add that in soon. Thanks for the feedback
I really liked the art style and the atmosphere. At first I thought it would be a walking simulator but the slow introduction of puzzle and enemy mechanics was really well handled. I was also worried about the movement because of the isometric camera angle but it was very intuitive and I never accidentally fell off the platforms
Had a pretty good time playing but the mechanics definitely take a while to master. Reminds me of Getting Over It a little bit, though less rage-inducing. I really like how fleshed out the world is. It makes me feel like I could explore for a long time without discovering everything, which I know is hard to accomplish in a week