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I like the controls, a bit awkward but if you could change your angle just a bit quicker, it'd  good already, because I feel you'd be able to dodge some shots without needing the teleport with a bit more agility, allowing you to save teleport for when you really need it. I think it's more intuitive to press space again to teleport after you aim it, rather than having to left click, but that could be just me.

For the bosses, I think they lack a bit of gimmickery for their looks. Volcano and Ice are quite alike, in that they just spend most of the time shooting around themselves. Poison with the extra orbit guy changes it up, but I don't feel that as a poison planet. What I'd suggest are weaponizing your orbit and teleport system, and make these planets have AoEs around them that affect you if you're inside them, reducing where its safe to stand on your orbits, and asking you to teleport over it or face the consequences. Poison could have many gassy zones that fill up a poison condition, volcano could have hot zones that do damage as you step on them, ice could slow you down, so on.

Black hole was when it got interesting, with the reverse ring. Though when things come out of a black hole they come out as spaghetti, so maybe it'd be more clever to have it drawn in the round meteors and spit them out as spear-like projectiles. Maybe a phase 2 that spawns white holes around the arena and shoot these spears at you from all angles, evolving from the moon enemy you saw on poison boss.

And lastly, I think the range of your basic shot could be a bit bigger? I can see how it'd be awful for the game to just sniper elite your way through bosses, but you have to so upclose to shoot that depending on how your orbit is formatted, you can't hit for most of it, which I feel somewhat trivializes having the orbit control.  Maybe balance it so more distant shots deal less damage, but do let you shoot from a bit farther.

Thank you for giving me great feedback! 

For starters, movement definitely isn't very intuitive and that does lead it to being awkward (I'll add a tutorial in the future to try and reduce this feeling hopefully), changing rotation speed does seem like a good change too! For teleporting I could do space again, the only thing I'm not sure on is what to make the cancel teleport button, maybe just like press any button? It felt, at least to me, that it made more sense for it to be left click to teleport and right click to cancel it. I'll definitely give this more thought in the future!

For the bosses I can see how they get very similar in their attacks. To me I didn't really notice this probably because they were themed differently, but this is definitely something to look at in the future! I really like those ideas you suggested so far and I'll try to come up with some that may also make they feel different and/or gimmickier than others!

The black hole we tried to make one of the more interesting ones as well! We did default back to just "make it shoot projectiles" to have more time as the jam approached an end. For a future update I'll definitely look into making it a lot more interesting, those idea's you suggested seem really cool! 

For bullets I like that idea of making it lose damage is it goes. Maybe I could give it something like a sweet spot range that it deals the most damage if you hit in that area? I can see how the current system makes it feel like you have to get really close to hurt the bosses. 

Thank you again for this great feedback! It provides so much insight for what I can improve on in for the future of this game!