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ProGameWizard78

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A member registered Jul 18, 2024 · View creator page →

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Really like the art style of this game! The controls feel a little weird to me, I'm also not really a fan of the how dash feels. overall great game though!

(P.S. If you're willing to I'd love it if you played and gave some feedback to my game! It's my first ever game jam and i'd love to see where i can improve!)

Thank you! I do plan on adding those if I do a future update to the game!

Thank you! Yes, that's probably was something I should have done considering how many I added.

Thank you! Scaling down could be usefull!

Not sure if the link to the itch page showed up but here's a quick movement control explanation!

This game follows a realistic orbit style movement system! What does that mean? Basically, if you apply velocity in the direction your moving (having your ship's rotation aligned with the orbit and holding "w") then you orbit on the other end of the planet gets bigger! Vice versa if you apply velocity in the opposite direction (same thing but holding "s" instead), your orbit gets smaller! On the contrary if you apply velocity towards the planet (ship's rotation perpendicular to the planet) your orbit shifts in the direction below the ship while if you apply velocity away then your orbit shifts in the direction above you ship (Perfect for achieving that perfect orbit)! 

really cool idea! I loved the graphics and effects in the game! Looks really polished, and really really fun to play!

(P.S. If you’re willing to I’d love it if you played and gave some feedback on my game! This is my first ever game jam and I’d love to see where I can improve!)

really fun game! Love the teleportation and controls! Great work!!

(P.S. If you’re willing to I’d love it if you played and gave some feedback on my game! This is my first ever game jam and I’d love to see where I can improve!)

Thank you! A tutorial was definitely needed, I didn't prioritize that and ran out of time before I could make one (something I'll probably change in the future).  For attack patterns I think you right! I could for sure add a few more complex attacks mixed within! Thank you for trying our game!!!

Thank you!! Really appreciate your kind words!

Really well-made and polished game! love the art and music you have here! I love how i can target certain parts of the ship to deal damage! It's really interesting mechanic!

(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)

Thank you! Glad you liked the visuals, music, and map we made :) Regarding movement, it definitely isn't very intuitive. If you've played KSP you'd understand that as well. But we wanted to take a risk and do realistic orbit style movement instead! Also, I think you're for sure right about allowing the player to restart since it's a game jam! Thank you for giving out game a shot!!

Thank you! getting sent out of screen is generally due to you letting you're orbit get too big or hit the planet when going too fast, dying is intentional though :)

This game is really fun to play! Loved the bosses, and especially loved all the graphics and effects in you game! IT's really polished!

(P.S. If you're willing to I'd love it if you gave some feedback on my game! this is my first ever game jam and I'd love to see where I can improve for the future!)

Thank you! That was the goal of the game we made :)

Thank you! Yes, it is likely a moving issue. I used a nested for loop to create the trajectory display, which really isn't the most optimal route to draw it. I do plan on fixing that in a future update though!

Yes, Thank you! I do plan on adding one once the jam ends and cleanup the game a little more!

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Really interesting game! Feels and looks really similar to Gungeon, the boss's attacks do feel kind of sudden though and it's hard to react to. Really like the intro screen tho too!

(P.S. If you're willing to I'd love it if you gave some feedback on my game! It's my first game jam and I'd love to see where I can improve!)

Fun game! I enjoyed the art and the music. The controls, at least on keyboard, felt really bad. Having to switch between having my hand on my mouse to spin the key and having it on j to attack make it take way longer than it should have.

(P.S. If you're willing to I'd love it if you gave some feedback on my game! It's my first game jam and I'd love to see where I can improve!)

Thank you! The controls do need a tutorial to let the player get a better grasp of how it works. Following a realistic style movement isn't the most intuitive thing. Something I plan on changing in the future as well as trying to find a way to make the movement a little more tactical! 

Thank you! I plan on adding those in the future :)

Thank you so much! I definitely could have added some limit or rewrite for the orbit's display compared to the nested for loop approach I took.

Thank you! You too as well! Had a fun time just playing and messing around in the game you made!

Thank you! Ill add a tutorial for this game once the jam ends so people can get a better grasp of movement. Thanks for giving our game a play though!

Thank you! In a future update I plan on adding a tutorial system for the player to get a better grasp of movement.

Thank you for thinking of giving it a shot! In the future I'll add a WebGL version so it can be played by anyone!

Thank you! I'll likely add a tutorial for movement so the player can get a grasp of it better in the future, never got around to that due to time but I could have probably prioritized that. Story wise, we never made a solid one, but our starting idea was your solar system was about to go under attack by a solar system of sentient planets (however that would work)! It is your job to make sure you defeat each one and stop what's driving them. We never really got around to polishing the story and actually implementing it. Thank you for trying out our game though!

Thank you! In the future I'll add a tutorial for movement and controls, and maybe make it so movement becomes a little more crucial by redesigning some of the bosses. Really glad you enjoyed it though!

Thank you and yes I agree! I should have prioritized a tutorial since our game has a different movement system than other jam submissions, but due to time we never got around to that :(

Thank you! I do plan on adding a tutorial for the future so players can get a grasp of movement a little better!

Thank you! I'll definitely add a retry feature on the death screen, something so it's less frustrating when you die and have to restart. For movement I'll definitely add a tutorial after the jam, just so it makes a little more sense. While unintentional teleporting really did become the main movement style once you achieve perfect orbit. Redesigning some of the bosses will probably make for movement to be used in more unique ways and used how we intended!

Thank you for attempting to play at least! I'll try to look into that bug, but in the future I'll for sure add a Web GL version to this page in the future! There is a Web GL version already on Itch that I made since I couldn't upload it after the jam voting started. I don't know if that goes against jam rules so if you do know it does maybe stray away from that until it's over! Thank you again for trying to play it though!

Thank you! We for sure can share the music, maybe upload it to Spotify and/or attach the files of the music directly to itch. 

Thank you for your feedback! I probably should up the range of bullets so it's less frustrating and I'll definitely add a tutorial later on so players can grasp the movement system easier and play around with it more. Shooting projectiles down also seems like a great idea to add in the future!

(P.S. KSP was a big inspiration for our game!)

Thank you for giving me great feedback! 

For starters, movement definitely isn't very intuitive and that does lead it to being awkward (I'll add a tutorial in the future to try and reduce this feeling hopefully), changing rotation speed does seem like a good change too! For teleporting I could do space again, the only thing I'm not sure on is what to make the cancel teleport button, maybe just like press any button? It felt, at least to me, that it made more sense for it to be left click to teleport and right click to cancel it. I'll definitely give this more thought in the future!

For the bosses I can see how they get very similar in their attacks. To me I didn't really notice this probably because they were themed differently, but this is definitely something to look at in the future! I really like those ideas you suggested so far and I'll try to come up with some that may also make they feel different and/or gimmickier than others!

The black hole we tried to make one of the more interesting ones as well! We did default back to just "make it shoot projectiles" to have more time as the jam approached an end. For a future update I'll definitely look into making it a lot more interesting, those idea's you suggested seem really cool! 

For bullets I like that idea of making it lose damage is it goes. Maybe I could give it something like a sweet spot range that it deals the most damage if you hit in that area? I can see how the current system makes it feel like you have to get really close to hurt the bosses. 

Thank you again for this great feedback! It provides so much insight for what I can improve on in for the future of this game!

Thank you! We didn't want to do something you'd likely see again in this jam!

Thank you so much!

Thank you!

Thank you! I'd be astonished if our game made it anywhere close to top 30, but good luck to you guys!!! I'll likely adjust sounds after the jam, it was one of the few things I ran out of time to get to sadly.

Thank you! Really appreciate this, gives me idea on what specifically I need to improve on for future jams and the future of this game! To answer a few things, we we're a little rushed creating this game. I probably should have prioritized making a tutorial, so I really agree on what you have to say about movement being unintuitive and the teleport really being if you move your mouse or not. This is really insightful on what I can change in the future. Thank you for being so detailed, this helps a lot 💖!! 

(P.S. The ice planet is my favorite as well)

Thank you! I do plan on adjusting it in the future to make it a little less confusing for the player, something like a tutorial and practice area so they can get the hang of it. Never got around to it due to the time constraint :(