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A jam submission

Stellar SiegeView game page

Submitted by ProGameWizard78, nickjr2025, zerkfr β€” 4 hours, 23 minutes before the deadline
Rated by 69 people so far
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Stellar Siege's itch.io page

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Game's Take on the Theme
We use an orbital style movement system along with rotating planets and attacks

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 84 to 65 of 84 Β· Next page Β· Last page
Submitted

Good work!!

Developer

Not sure if the link to the itch page showed up but here's a quick movement control explanation!

This game follows a realistic orbit style movement system! What does that mean? Basically, if you apply velocity in the direction your moving (having your ship's rotation aligned with the orbit and holding "w") then you orbit on the other end of the planet gets bigger! Vice versa if you apply velocity in the opposite direction (same thing but holding "s" instead), your orbit gets smaller! On the contrary if you apply velocity towards the planet (ship's rotation perpendicular to the planet) your orbit shifts in the direction below the ship while if you apply velocity away then your orbit shifts in the direction above you ship (Perfect for achieving that perfect orbit)! 

Submitted

For a first try at a jam, very nice work! The game has a unique concept, the ui is nice, the graphics are good, all it needs are a little more clear istructions on how the game works (not hard to understand, but a little foggy at first) and also a few improvements like a volume slider, a retry option. Keep up the good work!

Developer

Thank you! I do plan on adding those if I do a future update to the game!

Submitted

Nice job! It is a neat idea you implemented, but sometimes the orbital ring became a single line and it was hard to make it a circle around the planet again. Creating a retry option to continue fighting the current boss would be good too.

Developer

Thank you! Yes, that's probably was something I should have done considering how many I added.

Submitted

very nice, need some time to understand orbital control. It is very easy to go out of bounds, maybe need to contrain it or scale down the area so there are more place for mistakes

Developer

Thank you! Scaling down could be usefull!

Submitted

Tricky to get the hang of the controls but with such a unique movement system that's to be expected. I think an in-game tutorial would do great here. Once I got the hang of it I found it pretty easy to get the orbit the way I wanted. Art and music were very nice, I appreciated how each planet's theme felt reflected in the music, and the boss attacks were fun to figure out strategies to get around them. I think the orbit system needs some more complicated attack patterns or something to get the most potential out of it, since I mostly just made a relatively tight circle and used the teleport from there, but there is a lot of potential

Developer

Thank you! A tutorial was definitely needed, I didn't prioritize that and ran out of time before I could make one (something I'll probably change in the future).  For attack patterns I think you right! I could for sure add a few more complex attacks mixed within! Thank you for trying our game!!!

Submitted

Really fun! I do not expect that.

Controlling the orbit reminds me kerbal space, but this time it was needed for boss fight.

Usually, I like to write a lot of feedback, but there is nothing to add. Simply I like it.

Developer

Thank you!! Really appreciate your kind words!

Submitted

What a beautiful game, the pixel art planets are breathtaking and the sound design is absolutely on point. The intro songs for each fight slap and add a great game feel. I adore the main menu with the planets in the background hinting at the future bosses, and the sfx for hovering over the button and the transition effect. The planets are so so pretty. The UI is very well designed and takes up only the space that it needs to.  I also loved the "overworld map" of the ship moving to the next planet, it gave a nice break to the action and gave a nice bit of foreshadowing for bosses to come. I found my playthrough to be a lovely experience.

A couple of constructive criticisms: The elliptical control scheme was very interesting but I never really got the hang of it and felt at the mercy of the boss attacks for most of the time. This made for a pretty cool space feel but not a great gameplay feel. I think swapping the rotation controls for the ability to move along the ellipse path would have felt much better. Also, I think for a game jam it would be nice to allow the player to restart at the current boss after dying rather than from the beginning. I know it is a boss rush but I would have appreciated being able to restart at the current level. Another minor thing is that I found the 3rd boss to be very easy compared to the 1st and 2nd boss rather than a continution of the difficulty curve.

All that being said I think this was a great take on the theme with innovative controls and jaw-dropping pixel art. There is a great deal of polish and the UI is outstanding. Awesome job team!!!

Developer(+1)

Thank you! Glad you liked the visuals, music, and map we made :) Regarding movement, it definitely isn't very intuitive. If you've played KSP you'd understand that as well. But we wanted to take a risk and do realistic orbit style movement instead! Also, I think you're for sure right about allowing the player to restart since it's a game jam! Thank you for giving out game a shot!!

Submitted

Really cool concept! The controls are a bit hard but it's interesting! I don't know if it was a bug or if I sucked at the controls, but I kept being sent outside the screen and dying

Developer(+1)

Thank you! getting sent out of screen is generally due to you letting you're orbit get too big or hit the planet when going too fast, dying is intentional though :)

Submitted

This is a unique game. While many games are about reacting instantly to an enemy attack, this one is requiring the player to predict the satellite's trajectory 10 or 20 seconds later. The controls are difficult, but when get it right it's a lot of fun.

Developer

Thank you! That was the goal of the game we made :)

Submitted

Controls were strange at first but I got used to it. The game is fun and well executed - and good idea!

My only problem was the lagging. I myself use Godot for every game project and I know it's quite easy to make something laggy - but even harder to get rid of the lag.

The lagging starts when I'm trying to rotate, change my course so it may have to do something with the calculations / visual aid for moving and trajectory change.

Developer

Thank you! Yes, it is likely a moving issue. I used a nested for loop to create the trajectory display, which really isn't the most optimal route to draw it. I do plan on fixing that in a future update though!

Submitted

a very unique entry. Using realistic orbit style movements is certainly something special, took me a while to figure it out. I believe a sort of tutorial would help a lot here.

Developer

Yes, Thank you! I do plan on adding one once the jam ends and cleanup the game a little more!

Submitted

was a bit confised at start but could get into it and beat I think 3 bosses.

Problem was mostly that changning orbit trajectory is not the most intuitve thing.

Seems like orbit recalculation causes lots of lag aspecially if I hold W for too long.

Esc paused the game but 2 buttons from menu didn't work.

All in all, quite original take and nice look. But due to limited control seems like I should just get into basic orbit a be lucky normal attacks don't get me.

Developer

Thank you! The controls do need a tutorial to let the player get a better grasp of how it works. Following a realistic style movement isn't the most intuitive thing. Something I plan on changing in the future as well as trying to find a way to make the movement a little more tactical! 

Submitted

Windows only? Sadly I don’t have a windows machine to play it on. πŸ˜”

Developer

Thank you for thinking of giving it a shot! In the future I'll add a WebGL version so it can be played by anyone!

Submitted

hey thanks for trying my game star-orbit.

this is a really fun novel idea.

i'm not sure i really understood how to change the orbit very well, however i did have lots of fun with it.

i've managed to get to the Saturn type planet so far.

this game is a good use of the spin theme, use of the teleport is a must.

one thing i would say to you is......... make those planets go BOOM when they're dead!


good luck with the jam, it's my 1st time too

Developer

Thank you! In a future update I plan on adding a tutorial system for the player to get a better grasp of movement.

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