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(+2)

Moving the cubes around is fun, but the game feels more like a tech demo. I think next time it could be good to focus on the "juice". A simple example would be visual feedback like the tower's health bar or you can even keep it clean by switching the towers mesh with a broken down version below 50% HP... it's stuff that's satisfying to see and gives players feedback if they're doing good.

Great ideas, thanks for the feedback! This was my first time participating in a game jam so I'm still figuring things out. I'll try to remember your tips for next time.