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cinetic

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A member registered Jul 25, 2016 · View creator page →

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The narrative and the gameplay fit very well together. The intro cutscene is quite powerful. Well done!

This is the type of game I was looking forward to play! Very cute final renders!

It's crazy how well you can control the car! Kudos to the team 

With the stomping mechanic this is genuinely fun! I managed to jump over the boss, ahah. Good job giving a satisfying action twist to an incremental game.

Cute little adventure, the art style is on point

Thank you for the high praise!

Cool visual spectacle. Love the traces on the wings and the offset reticles

Made me chuckle. The poor roommate looks so done with it! The music and noises mixing and growing harmoniously is great. 

Very original idea and great difficulty progression. Felt like a proper mini Wario Ware.

Polished and precise platformer, it runs beautifully. I like the cartoony stretching of the animation when the robot jumps. That ending was unexpected...

The first person match with Tiataka is pretty cool! I am just a little confused on the levels of the building, visually it doesn't feel like the payout is different between the different levels

I like the care that's been put into the sound design. The setting feels mystical indeed

It just works perfectly. Simple concept, very replayable and deep. Congrats

Interesting premise, for the player it's powering down, but it's also empowering others... the game gets quite hard without the powers, but it's cool to have a reward that isn't mechanical, but more personal.

Quick and funny. Thanks for the experience!

Nice katamari-like. The vacuuming feels good! You have to be quite precise in your route not to lose too much power, I don't know if you can recover from powering down

The vases getting stacked on the table are a nice touch!

This is the kind of humor I dig, things you can only reasonably create for game jams! Nice storyline too, ahah

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Nice style and feel. I love the intro explaining the setting and having fun with the player a bit before getting to the bulk of the action

The solid, distilled essence of a rage game. Would have liked to see the sick-looking legs of the character in-game and not just in the cover art!

Interesting interpretation of the theme! You did great given that these types of narratives need quite some time to develop into gripping stories

Thank you very much! I hope the gpu is only metaphorically exploding... I tried to optimize it quite a bit in the time I had :0

Love the concept! With just a few tweaks this can be great (things like adding audio of the impact with crabs and fixing the hills collision that makes you spin around like crazy). I'm all for these crazy ideas! Ahah

A beautifully chill experience :)

It was short, but very polished and immersive! The "upgrade" (trying to avoid spoilers) feels appropriately fun.

That was a nice power trip! Satisfying game.

Quite a challenge! Very nice style, I like the humor!

Well executed shooter. Making the power also the health is an intriguing double-edged sword. It's cool and thematic, but at the same time it feels like the optimal way to play is to shoot as little as possible... but then the "enemies killed" count at the end of levels partially fixes the problem by incentivizing the completionist players... it's an interesting mechanic that I'd like to see developed in a longer game!

Very clever, I've always liked the concept of belief shaping the world around the player. Kudos to you! 

Moving the cubes around is fun, but the game feels more like a tech demo. I think next time it could be good to focus on the "juice". A simple example would be visual feedback like the tower's health bar or you can even keep it clean by switching the towers mesh with a broken down version below 50% HP... it's stuff that's satisfying to see and gives players feedback if they're doing good.

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I would maybe lower a little bit the cost of the powerups, I managed to finish the game when I didn't trade power for them. The last level feels appropriately like a mad rush for freedom, it's quite immersive!

The Salty Bets of the jam! The progression is quite cool, although some fights dragged a bit too long

Loved the sounds and the way pedestrians roam around... I felt like I wanted to run them over though, ahahah

I do love quirky control schemes! This has shades of "GIRP" from Bennett Foddy, well done 

Cool little game, it has just enough variety to make you want to experiment with different combinations!

Very ambitious! Power of gravity, different types of energy to power stuff... it works mechanically and thematically with the moral sub-text.

Mistifying... Feels like an art piece but some more direction, even just in the game description, would have helped

Great assets and style. Anime and American sports do go well together!

Nice concept expressing many story beats with few mechanics. 

It's quite tough to keep track of the gladiators swapping with everything going on!

Thank you, that was definitely an inspiration, ahahah