The narrative and the gameplay fit very well together. The intro cutscene is quite powerful. Well done!
cinetic
Creator of
Recent community posts
Well executed shooter. Making the power also the health is an intriguing double-edged sword. It's cool and thematic, but at the same time it feels like the optimal way to play is to shoot as little as possible... but then the "enemies killed" count at the end of levels partially fixes the problem by incentivizing the completionist players... it's an interesting mechanic that I'd like to see developed in a longer game!
Moving the cubes around is fun, but the game feels more like a tech demo. I think next time it could be good to focus on the "juice". A simple example would be visual feedback like the tower's health bar or you can even keep it clean by switching the towers mesh with a broken down version below 50% HP... it's stuff that's satisfying to see and gives players feedback if they're doing good.