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(+1)

Well executed shooter. Making the power also the health is an intriguing double-edged sword. It's cool and thematic, but at the same time it feels like the optimal way to play is to shoot as little as possible... but then the "enemies killed" count at the end of levels partially fixes the problem by incentivizing the completionist players... it's an interesting mechanic that I'd like to see developed in a longer game!