Thank you for feedback and playing. Yep, the trick mechanic is quite rough now. Just a basic starting point that can be build on. The idea behind the accumulating the points was, if you are slow the hit bar will be at start of slider (harder to hit) and give you less points, but you wont hit the wall, so is easier to get points, if you are faster it will be farther (easier to hit), but higher chance to hit the wall, but with the risk you get more points. I think the awarding curve of earning those points should be more strict. Didnt really have much time to playtest it :D
The arena does need work. Planning to add more levels for player to make highscores.
Thank you again, hope you enjoyed :)