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An interesting concept and definitely an original take on the theme, as I didn't notice any other ice skating games. Couple of improvements:
I think you should replace the "How To Play?" button with a screen appearing after you click play that explains the controls. It's hard to grasp the controls by oneself, so clicking the button is mandatory anyway.
I would definitely like to see the trick mechanic improved upon, because for now it's only a matter of clicking one button in the correct time and there isn't any visual feedback.
It's definitely not something I would have expected to see in a game jam, but if you wanted to work on the game after this jam, I think that adding a leaderboard with highest scores could go a long way.
Overall, I think you made a very strong basis for an interesting game as I liked the movement mechanics a lot after getting used to them. Adding music, animations, and more tricks could definitely make this an amazing game. Good luck on your future projects!
The idea is interesting, but without animations and music you don’t want to play for long.
It was hard to understand at first but finally got it . Simple but fun minigame.
Found it tricky at first but once I got into it is was a lot of fun!
Thanks for playing. I am glad you enjoyed it. Looking forward to your next projects :)
Thanks a lot. I look forward to seeing yours too!
The player character is a bit tough to control at first, but overall it's enjoyable.
Thank you for playing. Meant to be little tough from start, bigger satisfaction when you master it :D I hope its not discouraging :)
Sliding around is pretty fun in this game, but I would love to see the trick mechanics have more depth, its quite easy to rack up points even while standing still! I'd also love if the arena had more space, allowing the player to make larger circles and swing about more. A neat idea here, just needs a little more to it.
Thank you for feedback and playing. Yep, the trick mechanic is quite rough now. Just a basic starting point that can be build on. The idea behind the accumulating the points was, if you are slow the hit bar will be at start of slider (harder to hit) and give you less points, but you wont hit the wall, so is easier to get points, if you are faster it will be farther (easier to hit), but higher chance to hit the wall, but with the risk you get more points. I think the awarding curve of earning those points should be more strict. Didnt really have much time to playtest it :D
The arena does need work. Planning to add more levels for player to make highscores.
Thank you again, hope you enjoyed :)