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Kotyson

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A member registered Aug 06, 2019 · View creator page →

Creator of

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Hello. I will appreciate your feedback, I am gonna check yours in a bit. Enjoy :) https://itch.io/jam/1-bit-jam-5/rate/3311078

Thanks for playing. I am glad you enjoyed it. Looking forward to your next projects :) 

I'm looking forward to it! Planning to finish my game to some solid degree, actually just added the palette system (really fun stuff to implement) I have mentioned before. Few things I forgot to mention, when I hit Try Again button, the game crashes for me, dunno why, and the C1/2 by the upgrade was little confusing at first, you have points to spend, but the price for those upgrades is marked as C1/2. 

I really like these kind of puzzles, even implemented in big games like some minigame mechanic. Finished it to the end. Simple idea, but a lot of fun. Thanks of the redo button. Good work.

Died on first try :D, but managed to finish it on second. I thought the lake was just a wall or mountain, realized the truth after I found the key. Would be cool, if you can go over the lake with some sliding. Nice touch with the music. Keep up the good work.

Enjoy :) Will check yours in a bit. https://itch.io/jam/1-bit-jam-5/rate/3311078

Played it multiple times to find good build (Reload time is your friend early :D), really enjoyed it.

Its quite hard from start, not hitting single projectile is really punishing, but that pushed me to find the optimal build, so not a big issue for me. Art style is beautiful, the pallet changing is good idea, was planning to add it to my game through post processing, but didnt really have time for such detail :D. Loved the dithering effect. The music is really cool, chill vibe, and the moving sound is great :D. Thumb up.

The snowmen at the end were worth playing, well done sprite. Put some lovely slow tunes in there, and you got really chill game. Tweak the sprites of other obstacles, make some indication of upcoming obstacle, would be fun and little bit challenging.

Thank you for feedback and playing. Yep, the trick mechanic is quite rough now. Just a basic starting point that can be build on. The idea behind the accumulating the points was, if you are slow the hit bar will be at start of slider (harder to hit) and give you less points, but you wont hit the wall, so is easier to get points, if you are faster it will be farther (easier to hit), but higher chance to hit the wall, but with the risk you get more points. I think the awarding curve of earning those points should be more strict. Didnt really have much time to playtest it :D 
The arena does need work. Planning to add more levels for player to make highscores.
Thank you again, hope you enjoyed :)

Thank you for playing. Meant to be little tough from start, bigger satisfaction when you master it :D I hope its not discouraging :)