Hello. I will appreciate your feedback, I am gonna check yours in a bit. Enjoy :) https://itch.io/jam/1-bit-jam-5/rate/3311078
Kotyson
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I'm looking forward to it! Planning to finish my game to some solid degree, actually just added the palette system (really fun stuff to implement) I have mentioned before. Few things I forgot to mention, when I hit Try Again button, the game crashes for me, dunno why, and the C1/2 by the upgrade was little confusing at first, you have points to spend, but the price for those upgrades is marked as C1/2.
Enjoy :) Will check yours in a bit. https://itch.io/jam/1-bit-jam-5/rate/3311078
Played it multiple times to find good build (Reload time is your friend early :D), really enjoyed it.
Its quite hard from start, not hitting single projectile is really punishing, but that pushed me to find the optimal build, so not a big issue for me. Art style is beautiful, the pallet changing is good idea, was planning to add it to my game through post processing, but didnt really have time for such detail :D. Loved the dithering effect. The music is really cool, chill vibe, and the moving sound is great :D. Thumb up.
Thank you for feedback and playing. Yep, the trick mechanic is quite rough now. Just a basic starting point that can be build on. The idea behind the accumulating the points was, if you are slow the hit bar will be at start of slider (harder to hit) and give you less points, but you wont hit the wall, so is easier to get points, if you are faster it will be farther (easier to hit), but higher chance to hit the wall, but with the risk you get more points. I think the awarding curve of earning those points should be more strict. Didnt really have much time to playtest it :D
The arena does need work. Planning to add more levels for player to make highscores.
Thank you again, hope you enjoyed :)