The build that's up at the moment is still the Jam build. Planning on putting out an updated version as soon as I've got time to properly do a test run of it, probably next weekend at the latest. That version will probably be more or less complete, though.
Mostly I'm modifying a few of the level layouts (either shortening things which went on a little too far past being interesting, or just some minor visual tweaks to aid readability), and I'm replacing what will probably be around 8 levels entirely that were either too similar to other stages or more frustrating than I feel good about subjecting others to with ones featuring mechanics I ran out of time during the Jam to implement.