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Unfortunately I encountered a lot of bugs with this game. You can get softlocked when you defeat the slime vase, and it seems like you can also interact with them again as the fight is starting, which makes the dialogue overlap with the actual battle (and then softlock at the end of the fight). These bugs made it nearly impossible to play the game for me. It was kind of an interesting puzzle to solve how to defeat the boss, but as an RPG it was very shallow, having just 2 rooms with 2 enemy types total. Overall, this is a fine start for a game but you should be careful with the way you check inputs on your next game. I think you might be using an is_key_pressed or is_action_pressed when you really want is_action_just_pressed.

(+1)

Well thank you for your honest and furrow feedback :)

Yeah the change to the fight view is still a bit buggy, because this was the last thing I did and time wouldn't allow a big rework. I use "is_action_just_pressed", the problem lies more within the logic of how the input is then handled and the state/position of the courser. 
(I looked through the code again to double-check, I only found the is_action_just_pressed)

Having only 2 rooms and two enemy Types was also pretty much, because of time. I had many more ideas, but I really needed to fix the state of the Game. So at least I had an Idea for a kind of puzzle (which was really BS, but better than nothing I guess.)

I will keep working on this Game, the foundation still needs some fixing, but I think I can turn it into something really fun :)


Thanks for your feedback, I really appreciate it <3