Well thank you for your honest and furrow feedback :)
Yeah the change to the fight view is still a bit buggy, because this was the last thing I did and time wouldn't allow a big rework. I use "is_action_just_pressed", the problem lies more within the logic of how the input is then handled and the state/position of the courser.
(I looked through the code again to double-check, I only found the is_action_just_pressed)
Having only 2 rooms and two enemy Types was also pretty much, because of time. I had many more ideas, but I really needed to fix the state of the Game. So at least I had an Idea for a kind of puzzle (which was really BS, but better than nothing I guess.)
I will keep working on this Game, the foundation still needs some fixing, but I think I can turn it into something really fun :)
Thanks for your feedback, I really appreciate it <3