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(6 edits)

i’m an absolute sucker for incrementals that have kinematic components. this is adorable, wishlisted on steam, guaranteed day 1 buy if you successfully release something.

i did however run into everything myocytebd mentioned below, and additionally:

‘power compress’ doesn’t have any visible effect. it doesn’t help that you can’t see how much is inside the compressor through any means i could determine.

‘throw all’ is very underwhelming, and doesn’t really seem to accomplish much. just a few objects from storage get tossed, not apparently helpful. (and again, i have no idea how much is in storage).

‘all happy’ is impossible to tell if it’s working, because peon happiness doesn’t seem to be visible.

‘clones’ is pretty neat, but unreliable; sometimes it gives a lot fewer bonus peons than i expect.

‘compress all’ is very misnamed. it doesn’t actually seem to remove any garbage from the map, just generate new garbage on top, and it doesn’t even seem to be proportional to what’s currently on the plateau.

‘bulldozer’ is the only one of the powers that actually seems to mostly work as intended, although when you need it most (you have a big hill, esp after an earthquake) is the time it is least effective, due to the way garbage just flows over and behind it.

additional weirdnesses: after a while my peons started only carrying 1 or 2 garbage despite being trained up to 7. they’re also very prone to diving in the pit despite trying to use ‘all happy’ (making me suspect it doesn’t work right either). restart appears fix it, at least

~~navigating the upgrade screen is very difficult. wasd/arrows don’t seem to work, left click to drag doesn’t work, right-click to drag SORTA works, but it creates a new tab in my browser first (???) so i have to close that, then the drag state is locked until i right click to release it. (browser is vivaldi on linux, in case that matters)~~ (bah, strikethru not supported here)

it turns out i had some weird gesture feature turned on that interfered with right-click drag. fixed now. blah. (i would still like to be able to use the keyboard to navigate the upgrades screen)

settings don’t appear to be remembered across restarts.

hardness appears to result in buildings going NEGATIVE on stability after earthquakes, which as myocytebd notes means no more yellow shards. so i’ll probably have to start a new run to keep messing with this, and NOT pick up that upgrade.

These are all very good points, I'll add them to my list! If you play and think "I wish I had this power/ability", let me know :)

honestly the biggest thing missing for me is more info. when i look at a building, i want to be able to know more about its current state

how much does it hold? how much CAN it hold? how fast is it doing stuff? what were the upgrades i bought earlier that i can’t remember? what exactly does it mean when it says it multiplies by peons?

i’ll think on the power thing more tho

(1 edit)

The many cloned peons seem to have a higher chance to get stuck, and often in the same/nearby place. It might be the reason that you think fewer peons are spawned.