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Thank you so much! I am quite excited about all the mechanics I have in mind, so will definitely continue development.

I very much appreciate your tips and feedback and might incorporate everything you mentioned. Visual cues are my jam and I would create graphics and animation for when the player has not done an expected action in a certain amount of time.

You will also be able to enter the house from the start of the game (the button for entering will come up before the axe) and perhaps the game manual could be lying in there on a table.

The outline is a must! The chopping diagonally is something I will look into. I do not want to make getting back up too easy - which allowing diagonal chopping may do, as I want the player to have to use some strategy to make it back up in time (before Freezing), using the High Jump and other mechanics I will add to the game. The limited movement was a planned feature in this case, but I will try out diagonal movement and see how it feels. Much appreciate all the suggestions.

This is only my second game, so it could take some time for the next update to arrive. It is all a fantastic learning experience! Thank you again for your feedback.