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(1 edit)

A superb brawler.

I was not expecting the controls to feel so tight. The targeting is perfect and I always forget how effective screen shake is, then I notice it in yet another game! I may need to incorporate it into my own game (while breaking blocks)...

Was it possible to destroy that flying PIECE OF S-i mean... monster? I was not personally able to DESTRO- ...kill it.

Your "one day" artstyle grew on me fast. It is adorable, and the enemies look comedic. If you work on this more I do not even think you need to "update" the artstyle or anything. Perhaps just some shadow effects.

This is, in fact, one of my favourite entries in the jam! Is there any chance you will work on this game some more? There could be multiple levels, bosses and more. You do not need items because the fighting mechanic alone is too fun. A dodge button could be a good addition, but I adore the "simplicity" of this game.

(+1)

Thank you very much! The bird can be killed by kicking it's projectile back at it. I'm really glad you liked my art. it means a lot. I might update the game after the jam as I wanted a to add a boss, but ran out of time. I'm super happy you enjoyed it! Thanks for playing.


P.S. Screenshake is incredibly effective and relatively easy to implement.  It can drastically improve the feedback a player receives while playing. Just don't overdo it as it can be jarring.