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(+2)

Cool game. The sounds and music were excellent. I found that the enemies felt a bit too tanky, they weren't hard to kill, just tedious. I didn't realise until almost 15 minutes in that there were chests with items in them because I never came across one until then. Got the staircase bug once, but not consistently on Chrome. 

Thanks for taking the time to play our game! I'll note your feedback about the enemies. I'm glad you mentioned that about the chests. I also felt like on some runs the chests would be nowhere to be seen. I think either trying to spawn the chest rooms differently or communicating to the player about the chests might help. 

Thanks for enjoying! The enemy tediousness feels like a problem I have to agree. It feels like its not only a problem with tankiness, but also a problem of the enemy ai being too basic to provide continuous interesting combat. If we continue to develop after the jam it's definitely something to change. Also sucks that the chests felt rare. The different weapons are what we thought were the most fun part of the game. Thanks for playing our game and the feedback!

(+1)

Just popping in to clarify that I did really enjoy your game :) If you work on it post-jam and tidy up some of those elements I think you've got a great base for a fun roguelite!