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(+1)

nice shooter! and liked the way it stuck to the theme. i do think i didn't feel incentivized to actually engage in combat in some of the levels, which is only partly because running around on toxic waste and hitting jump pads feels so satisfying! flying through these levels is super rewarding with the effects you have and the feel of character speed. combat after a few power cells was nice (eg. being able to shoot + slash and kill enemies feels good), and in more cramped hallways forcing combat was done better.

"more cramped hallways forcing combat was done better", yes I really messed up with not making the AI aggressive enough to be more active in large areas, would've loved to have gotten to fix that before submitting!