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(+1)

Very, very good game! I really like how you implemented the spin theme in this game and it’s lots of fun. I love how the reloading is not just pressing ‘R’ and then forgetting about it, but rather something that you have to aim. This makes it so the player has to figure out a good time or moment to focus on reloading as part of the gameplay, which is pretty neat.

I also really like the implementation of the health in your game, when the hearts are in the tense state I start to lock in and avoid taking damage, but when it’s in the normal state it allows me to take more risks, which is part of the fun. I also tend to only reload when the heart is in the normal state because it’s less risky to do so then. So great work on this!

Thank you for your detailed feedback!

We aimed to incorporate strategic elements into the game's dynamic flow through these additional mechanics. We're glad you enjoyed the game and appreciated these details <3