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Congrats on completing the jam! I managed to defeat the cave sentry and return to the town. I needed to stop because the controls were cramping my wrist (that's me not you) but a gamepad option could be good for this game.

I have a lot of fun swinging around on the hook - I wish I could've chained hooking in mid air. I didn't really enjoy vertical movement - maybe it needs to be faster and it would be nice if there was a jump. I also had difficulty swinging onto platforms which had a vertical component directly above them. I think the collisions need to be rounded a bit because I would hit the vertical part and then fall down even though the direction key was pressed - would expect to slip in once aligned with the route. Maybe a more horizontal level design than vertical would be more fun.

The cutscene at the beginning was really cool looking! Great job!

Thanks so much for trying it out, we are definitely adding a gamepad option post-jam!

Right above the town the levels do become vertical! But overall, we did design the movement to be a challenge, so you have to manage momentum and stuff. Most people I've seen play it, like yourself, seem to wish it was more dynamic/action platformer... so, I think we didn't get it just right this time.

Btw, there is a secret way to enable "FAST HOOK", which shoots faster and has zero recharge midair ;) It's tricky to enable atm, you have to reach a secret level. We are going to add just a cheatcode for it post-jam.