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(+1)

Difficulty is increasing a bit wild. It's really cool idea but it can be much reacher in terms of gameplay. For example, if code will allow to destroy multiple enemy's, and you will have some kind of way to replenish health, it can be more tactical. Either way + for a unique idea

(1 edit)

Hi! Yeah, difficult it's pretty high once a little bit of time passes. It's intended tho. I wanted to make a quick and frenetic experience just to try to beat your highest score. Could do a little more tweaking, thats for sure. Thanks for the feedback!