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Miteoren

27
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6
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A member registered May 22, 2020 · View creator page →

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Nice

Sorry. I have no idea why is that the case

Linux version? I just have no idea is it working or not. Windows version definitely should work

Engaging! That was really fun, until i call drone to bring me a fish, got overwhelmed by rats, and died. He betrayed me

Thanks for playing!

Wow. I did not expected that kind of word. Thank a lot!

Good prototype

Thanks! The background is pretty boring yeah. That is actually a bit fluffy looking sphere, that rotates when you move, but it kinda breaks at some point so rotation is pretty weird. Better that nothing i guess. I just didn't have time to make infinetly repeatable background

The "reward" and overall meaning is too big of a project for now, but yeah. This concept is pretty expandable

Thanks. I really love how it end up to be. I guess subsurface scattering is applicable to clouds too. Really good effect

There is only audio indication. You can hear the sound of ropes on the wind when you are close to a supply balloon

Art style is beautiful, ui is good. I was playing pretty long. Because it's funny how you can kinda turn from defending to completely destroying sheeps with UFOs. Because sheeps difficulty is not growing, but your power is growing exponentially. At some point, new UFOs just sitting there doing nothing because all of the targets is already taken

Good game. I definitely did not expect to see such a large upgrade menu. And i wish you can move with mouse aiming because with buttons is pretty hard when you bought all speed upgrades

Difficulty is increasing a bit wild. It's really cool idea but it can be much reacher in terms of gameplay. For example, if code will allow to destroy multiple enemy's, and you will have some kind of way to replenish health, it can be more tactical. Either way + for a unique idea

Cool visuals. Pretty authentic that you can just throw away boxes into the pit

Fun and fast game! Good art style. Nice sounds. First time i was bumped in ice pillar, and pushed out of the map, was really funny. Also. Is this island in the shape of a fish?

Cool atmosphere and suspense. I was scared too much for that kind of graphics)

+ For a big tiled map and fire spreading. That was unexpected

I was shooting out nice big walls of giant boulders, but enemy ship's was no longer spawning after round 10. Either way, cool game!

Really ambitious project for a month. Look's pretty at night. My 1050ti is struggling)  I guess main mechanic are not working right now? Because resources are not spending when you place buildings

Хорошая атмосфера. Игру тянет вниз то что много времени тратится на ходьбу, и то что не совсем очевидно что делать с ситуациями во сне. Стоило бы выделить пару моментов в игре для обучения конкретной механике. Научить красться, научить уходить от воронов, а потом уже постепенно развивать сложность

Не ожидал такой реакции. Очень приятно

Спасибо. Получилось намного милее чем я думал. Наверно потому-что рисовка без черных контуров в этот раз

Спасибо. Тут много что в зачаточном состоянии, но хотя-бы идею показал.

Сперва я подумал что это DOOM в стиле пьесы. Потом понял что происходят какие-то убийства и что их можно предотвратить. Например заменить патрон на холостой. Какой-то чувак взял нож и ходил по заднему двору, никого не нашел и положил его на место. Прикольный имерсив. Но в целом мало что понятно

Видно потенциал. Кривая сложности слишком жестокая. Я так и не прошел комнату где подсказка о рестарте и сохранении инерции. Слишком быстрая рыбка. Но если это задумывалось как типа Боши то норм