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This is a really cool game!

The concept of boosts via the roulette before each boss is great. Making the bosses in a roguelike format was the right choice, and the timer was also a good decision. I finished in about 1:20 :)

The visual style and boss movesets are excellent. I also liked that after losing half of their health, bosses introduce new attacks — it adds variety.

Fantastic work!

(+1)

Hey, I'm happy you liked the second phases for the bosses.

Thanks for the kind words and thanks for playing.