This was a really unique experience. I think you combined very interesting elements to get to this concept, and it definitely pays off. Although the holes can be a bit buggy at times, I think that the changing of scenery is a great gamplay choice. The cutscenes can be a bit sluggish and easy to accidentally skip, but the animations are really great! Also, I think it's a bit distracting that there was black block of text next to the cutscene, while you don't have time to read it, since the convo on the left just keeps going. One more thing: I got stuck on a certain part because I was in the wrong 'mode' for that part of the level, and couldn't get back up to a portal to change back. I tried twice and then unfortunately gave up. But I still liked the concept a lot!
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Ah yes, in fact that might be kinda intentional! The walls are supposed to be "invisible" yet the camera should've zoomed out to show some platforms below the floor. Those platforms should show where the invisible walls are as if it was a reflection. I guess I could make it clearer in a later build.