Ah sorry that the bugs stopped you from finishing. I can look into reducing the exit times for the transitions between the dialogue. For that last part, can you let me know where that was exactly? I tried to put checkpoints near most of the portals. Thank you for playing though!
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Ah yes, in fact that might be kinda intentional! The walls are supposed to be "invisible" yet the camera should've zoomed out to show some platforms below the floor. Those platforms should show where the invisible walls are as if it was a reflection. I guess I could make it clearer in a later build.