The game is interesting and loved the hidden items with humor. I think you made a nice theme interpretation and with all the art it looks great. I didn't enjoy the "wall slide" mechanic tbh :( It felt strange. Like the idea itself sounds great but I had difficulties moving and I didn't find it "responsive" or even intuitive. Given the time frame I'm even amazed you went for it so kudos on that. I certainly felt myself like in a retro game with some box breaking mechanics (Half Life association) and wish there would be some visible "dropped" items after breaking and a little bit of quake association. The enemies and the pace reminded me a bit of another game I really enjoyed - Eldritch. Vibes and mechanics are similar. Credits screen was awesome, loved the idea of throwing boxes. I think it was a very creative way of doing it. Overall I like where you are going with this idea and you did amazing work so far. Ofc there are the deadline limitations and for 2 weeks thats really great stuff. There are definitely areas to improve and I think with more experimenting/changes you could get to a really solid and fun product that can eventually land on market (Thinking about "Eldritch" game right now).
P.S. Cool inspiration by Babymetal & Electric callboy. Completely forgot about that line. Sad that you couldn't use their music in the game :<
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Glad you enjoyed the game.
The wall running is a tricky balance, in the beginning of development it was too easy and it trivialized it, now it is OK for a lot of people, but I will admit it is a bit more finicky. But the idea was to have a movement based FPS something that flows. It was the first time the team tackled 3D and we did learn a lot. I also agree with the drops, but between skipping adding a item spawning mechanic to generate the drops while hunting bungs, and me personally not producing the sprites fast enough to have room to do the pickup sprites, we just left it at just recovering random fingers or recovering health.
I did not know about that game, but I do see the Eldritch vibes. Thank you for the pointing it out.
The song was just something I found during the Jam, but it was so on the nose and had the kind of energy we wanted to bring to the project :P but yeah to make the game and have the music in there would have been a dream