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(+1)

Very cool indeed! The feeling of space achieved by having to travel distances to the next mission is very well done! The only tiny thing I would (personally) change is for the camera to zoom out during combat so that the enemies are visible for longer (or attach a zoom to the mouse wheel), but that's nitpicking, really loved this game! Good work. Check out my submission if you get a chance. Cheers! :) 

ohh really good idea. I’ve been trying to think of a way to prevent scale changes

(+1)

What I'd go for is a second zoomed out camera attached to the player ship the whole time with a higher priority than the main one but deactivated, then activate it through script when combat is happening (or indeed just attach the mousewheel function to the one camera.) But like I say nitpicking :) 

thanks!