Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ohh really good idea. I’ve been trying to think of a way to prevent scale changes

(+1)

What I'd go for is a second zoomed out camera attached to the player ship the whole time with a higher priority than the main one but deactivated, then activate it through script when combat is happening (or indeed just attach the mousewheel function to the one camera.) But like I say nitpicking :) 

thanks!