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I’m really confused. I’m tryna make a PF map, and this thing only works with a checkpoint. Look at this track, only press forwards. Then, go into editor and change the straight block marked by the arrow to a checkpoint and go again. Could someone explain? Here’s the map: v3KAHxWa0NGafB4p9YlBGZAEoBokaiEff3fXPQSE8ffA5bBYeZEGfMZODMBkFTw0PTMBTnMKJDsAXGgqkRmhziF4sYFOLAAeqhaMM

Checkpoints take up some memory, and having loads of them can make maps unplayable. maybe the checkpoint just adds another thing the game needs to process, and it changes slightly? i have no idea.

yea, I tried to play a map that had over 900 checkpoints and the start was like playing in slo motion. But I’m still confused because a single checkpoint isn’t much. Maybe it has something to do with the noise of going through a checkpoint  and how that might take effort from the game instead of no noise. I’m also puzzled.

Even small changes will give different results.

Driving through the checkpoint behaves slightly different to a straight road.